Temple of the Abyss
Web version is missing a cool underwater shader... and is the only version! lol
Planned on doing this with a team of three, ended up doing basically all of it myself, but hey! It was fun! Enjoy what's here :)
ps: use R to restart if you ever need to.
pps: enjoy zooming around
ppps: there are ~5 "rooms" in the game, including the big open area at the start.
Credits:
Programming, game design, level design, story, character art and animations, some tileset work, enemy and projectile sounds done by: me! ephemerald
Sul Ponticellist (design, most of the sounds, music) https://open.spotify.com/artist/34NlubZLAaUK22z1sIKBiy
Kid K on discord made the basic tileset
Also used:
Art:
Underwater Mountains Version 1 by PumpkinGlitters
Kenney Input Prompts Pixel 16x16
By accident the bushes from Swamp Tileset by CraftPix snuck in as the oxygen art, oops.
Fonts:
Grape Soda by jeti
Metal Macabre from 1001fonts.com
Godot Assets used but *heavily* altered and adapted:
Maaack's Menu Templates
KoBeWi Metroidvania System
TheoTheTorch Movement 2
Status | Prototype |
Platforms | HTML5 |
Author | ephemerald |
Made with | Godot |
Comments
Log in with itch.io to leave a comment.
Wasn't able to play, got this Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)
Apparently Godot 4 web builds aren’t compatible with iOS or macOS? If I knew ahead of time I would’ve made sure to at least put out a build. If you’re running on windows maybe check if Javascript is disabled?
There is an enable “SharedArrayBuffers” setting in the Itch game setup page where you uploaded the game originally. If you enable that, the game should start working for us to play it.
Appreciate it, but I did enable it (otherwise it wouldn’t work for anyone!) :( curious if there’s something popping up in the console for y’all that might be a hint to what the problem is?